Light
Propagation in the Retina
Experiments
1. Adaptive optics system for the eye
2. Ocular wave front sensing
3. Acousto-caustic modulation for
removing speckle from the wave front sensor
4.
High-resolution imaging of the
retina (home-built system), and immersion optics for reduction of corneal
aberrations (ongoing work)
Simulations
1. Ocular aberrations
2.
Retinal aberrations (ongoing
work) scientific
draft, layman introduction,
more
explanations
a)
Construction of geometric
model of neural layers, glial (Muller) cells in the parafovea, outside the
central high-sensitivity macula
b)
Attachment of relevant
refractive index to layers
c)
Usage of the split-step
Fourier-transform beam propagation method
1.
Verification test on cones
2.
Good match to analytic results
d)
Propagation of light through
retinal layers
1.
Incidence angles from zero to
maximum permitted through pupil
2.
Wave lengths from blue to near
infra red
e)
Results so far
1.
Rejection of background and
clutter: scattered light from light paths or from other directions does not
reach into cones, responsible for colour vision
2.
Rejection of aberrations: high
modes (very tilted wave fronts, as a result of chromatic, other aberrations)
are scattered off
3.
Scattered light which did not
arrive in cones can be detected by intervening rods, responsible for high
sensitivity (but colour blind)
4.
Good fit to experimental
results by Franze et al. (2007) for glial cells
5.
Might explain why the retina
is inverted: if cones came first and neural layers behind, then the previous
results would not have been valid

Example Movies:
Light
field propagating down the retina, getting locked in glial cells
5 degrees
incidence, blue (400nm) slow, avi (12MB), mov (3.3MB)
5 degrees incidence,
blue (400nm) fast, avi (6MB), mov (1.7MB)
6 degrees
incidence, green (580nm) slow, avi (12MB), mov (3.3MB)
6 degrees
incidence, near-IR (700nm) fast, avi (4MB), mov (1.4MB)
10 degrees
incidence, red (670nm) slow, avi (12MB), mov (3.3MB)
Notice
that movies show electromagnetic field, while images on left show intensity (=|field|2) which is
more concentrated. The eye is sensitive to intensity, not field.
Simulation performed by
Amichai Labin, Erez Ribak
(Please see previous work in publications page)